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String of Beads....
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This part
of the learning programme is meant for every child who has missed out with
The Basics.
However, without a doubt, it is only with the possibility of help from
parent,or friend of the family, that the practices described below can succeed...They
are meant for a one to one 'teacher' to pupil relationship. There's no doubt
too, that the learning sessions can give great joy and satisfaction to both
parent and child. Each session can be a revelation to the parent, of what
good learning/teaching is about,-- for an active-stirring of the pupil's 'grey
matter' can occur during every session. - Now that is a rare happening that
can be noticed only when a 'teacher' is very 'close' to a young learner who
is making a real effort, mentally, during an activity.
Parents may wonder whether they will be able to cope, with the help that is
being asked of them. They needn't worry. The first thing to do should be to
read through all the activities below and then to try out one that they fancy,
with a friend. Then
to try it with their own child and one of her/his friends.
The largest part for a parent to do, will be to select suitable practices;
supply the material needed; oversee their child's performances and give encouraging
help when needed.
The title 'String of Beads,' covers many complementary practices:
The
String of Beads, set out in tens, of different colours will provide
a vital learning-to-count exercise: going up one at a time (later,two at a
time) to ten, or twenty, or thirty, and then down again each time to zero.
However, you, the parent/teacher will soon realise that the most challenging
part of this activity, and the part that requires the most mental effort,occurs
when a pupil is counting down to zero each time.
If there is time for it at the end of each session with the beads. there should
be a repeat practice, with an equal number of 1p coins. This repeat practice
will prove to be most benefiiciat to your pupil/child. The parent/teacher
should show by example how to count with coins, and especially, after making
a pile of ten ones, how to take away 1p at a time, whilst calling out the
number of coins that are left each time.
Dotted strips
on paper could prove to be a useful substitute for beads.
See Dot Strips1 and Dot
Strips 2 in the beanstalks section.
Hand and Finger Displays, which provide clear and sure ways of demonstrating many number values up to ten, especially in terms of 5 and a number.
Dominoes
Matching numbers and learning skills and gamesmanship. (See Dominoes Sheet
1 Sheet 2 and Sheet 3)
Working with a bank of 1p coins Help your child/pupil to realise what odd or even means; as well as finding the half of an even number.
Staircase
Strips with which to ensure a sound understanding of the properties
of every number up to ten.
Easy games with one (1 to 6 dot) dice to start with; then more challenging
games with 2 dice.(See
Staircase Sheet)
A Loop-over
Bead Abacus
with ten beads on each of three wires. There should be at least one in every
school, for it is an eye-catching piece of apparatus.
In the hands of a teacher with lots of experience with this wonderful learning
aid the attention of a large number of pupils can be held, easily.
It is the perfect piece of apparatus to use when working with Natural Numbers.
An alternative to the bead abacus is to use a cardboard calculator, with ten
coloured dots marked on each slide. It complements the bead-abacus in the
way it can be used to perform the 4 operations of number (
especially in the process of subtraction.
In all of these activities
your child will be working with natural numbers- using hand and fingers, or
beads on a string, or counters or coins to count up to ten, or twenty or thirty.
And that, more or less, would be a safe limit within the reach of most pupils
up to 8 years of age.
Whilst thinking about working in natural numbers it is well to realise the
quality of the perfect piece of apparatus - the bead abacus, with its three
loops of wire, each one carrying ten beads; so easy to move them out of sight
to display many different sets of three numbers- to practice the addition
of numbers. And many other practices too.
Then, it is excellent for the 10, and11 year olds when illustrating decimal
values.
Eventually there will come the readiness to move on to the next learning stage after the 90 addition and subtraction facts. So go to Beanstalks to make a new start in this next mathematical adventure; learning all the multiplication and division facts as well. The truly amazing fact about both practices is that most of the time pupils will be working on their own, and acquiring the enviable achievement of being almost independent of adult help.
During this first learning
activity your child should be given the first chance to hold a string of beads,
to move them one by one whilst reciting the number names to ten. This is not
an easy task for all young learners, especially when counting down to zero;
but s/he will be getting his/her first comforting experience of working with
warm beads. (Hopefully, an experience which s/he will welcome, again and again.)
If there is a chance at each learning session, try easy complementary activities:
1) Counting up to ten with a set of ten 1p coins. Scatter them in front of
her/him; Ask her/him to bring them together, one at a time to make a pile
of ten; then with your help s/he can take one away to leave a pile of nine
and this procedure can continue down to zero, removing 1p at a time. Hopefully,
in the next practice s/he will need less help and with progress achieve the
goal of counting down from ten to zero.
2) Repeat this procedure of counting up to ten and down again to zero by using
hand and finger displays. Holding two clenched fists, in front of her/him
then raising one finger at a time, starting with the thumb of the left hand
whilst counting aloud up to ten. But lowering one finger at a time , starting
with the thumb of the right hand (both hands held facing her/him, whilst counting
down one at a time, is going to be a little difficult.)

Digits First Red or Blue
A game for your
child/pupil and his/her friend.
This game will help young learners to be able to read and to remember the
ten digits.
1, 2, 3, 4, 5, 6, 7, 8, 9, T ( The letter T is used for ten as s/he will be
working in Natural Numbers.) The reason for marking the numbers red or blue
was to add interest to the game. An understanding of odd and even will come
later.
If possible provide your child/pupil with a rectangular piece of card 20 x
4cm marked in squares 2 x 2 cm. Use it to make two strips of ten squares.
Mark the squares in red or blue as shown on the grid of numbers. It will help
a young learner if you underline each number.
Leave one of the strips intact for a pupil to use as a master copy. (For it
will help the youngest players to match onto when checking an unknown number.)
Then cut the other strip to make ten squares, each square carrying one of
the ten digits.
The two players are told to scatter the ten cards face-side-down..
And so the game will be
"Reds or Blues" and see who will make the most points. - One point
for each card that happens to be in the right colour, when chosen.
In Play
The players take a turn about to pick up 5 cards. Then a dice is thrown -
its dots will show a Red or a Blue number. Whatever it is, Red or Blue, that
will be the name of the game. Suppose it is 'Blues' and one of the players
has turned her 5 cards over to show - 3, 5, 2, 6, T, then she will have scored
3 points, to be marked in tallies.
When the players become proficient, knowing all the digits, then change over
to learning the ten number names.
,
The next game can be played,
at first, with each player finding out more about oddness and eveness. See
-
Second
Game....Setting out cards which carry digits, on a vertical ladder.
Scatter the cards marked with the ten digits, face-side- down. The two players
take a turn about to turn over any one of the cards, leaving each one face-side-up
in its own place. But when a player turns up the card marked '1', s/he places
it in position as if it were at the bottom of an imaginary ladder....Then
the fun begins - s/he has the right to pick up any of the cards which are
already face-side-up, S/he might have the luck to see amongst them, cards
'2', '3' and '4', so they can be put on the ladder and still have another
go when - if her/his luck holds out - s/he turns over card '5' with another
possible run up to '8'...."Wow!" But then luck could run out. With
just two cards left face-side-down s/he desperately needs card '9', but turns
over card 'T' - - - - Would you believe it! Now, after all, the other player
has the luck and wins the game along with five points- in tallies. After success
with several games, play the same game with number names instead of digits;
but remember to underline each number name.
For a similar but much more challenging game 'The Skylark' go to year 11.


An early practice: Start with a clenched fist to represent zero and make the
five displays of one,two,three,four,five fingers of the left hand.
Then proceed with displays for six,seven,eight,nine,ten using both hands.
When each display is made, ask your child to name the display and its complement,
(to 5, or ten.)
It will be noticed, as your child becomes familiar with the finger displays
for 6,7,8,9,ten that the performance becomes more speedily performed. It could
be that the performer is taking in (mentally) the idea of five, after just
a brief glance at the left hand, whilst noting carefully the 1 or 2 or 3 or
4 or 5 fingers in the right hand.
This is a classic example of a pupil showing a higher degree of mathematical
expertise and maturity , noting at a glance that the left hand represents
five.
Now practise counting up in ones to ten, raising one finger each time; and
going down to zero by removing one finger at a time.
Then show counting in twos up to ten and back again to zero.
Please note how easy it is when counting in twos from 'one' up to 'nine' and
especially when counting down again to 'one'..
Add to the fun of counting in twos by reciting and performing, with hand and
finger displays, the rhyme - 'One two buckle my shoe'. Additional
vital practices of counting in twos from zero to ten and counting down again
to zero are shown on this illustration.
Dominoes
"Dominoes" is a popular game with young players. See dominoes Sheet
1 and Sheet 2 which you can use to make a set
of dominoes if you need them. Usually the dominoes are black rectangles of
wood, each rectangle being 40mm long, 30mm wide and 5mm thick. They are marked
in two sections with a number of white spots in each half; however 8 halves
are left blank.
Play a few short games to help your child/pupil to be familiar with them.
Ask your child/pupil to play with a friend.
There are 28 dominoes in a full set, so partition the full set in half and
give one half to each player. Then ask the players to arrange them in two
horizontal rows in front of them. Begin with an introductory game.
An adult is needed, to supervise and help during the first few games. S/he
will need two (1-6) dot dice.
Your child/pupil and a friend can sit opposite to each other, ready to play.
The adult explains the rules: "When I cast two dice in front of you,
one of you will be able to match the dots on the dice with one of your dominoes.
When that domino has been found and given to me, then you can take a turn
about to add to the domino that is here already. If there are two halves on
the dominoes which match, then I can put them together.Hey Presto!-"
Then the next player puts out a domino with the hope of making another matching
and so on.
The adult will be making a long snake of dominoes as play proceeds.
The players should soon learn to help the adult by looking, themselves, for
one of their own dominoes which can be matched to one on either end of the
snake.
The game ends when most
of the dominoes are used and matching can go no further. Then each player
counts the number of dots on their dominoes.
The one with the least number of dots wins 5 points. Score in Tallies.
After a few games the two players should be able to manage to play on their
own - without help.